The Meshes Library

Available Meshes for Importing into Playground

All the playground examples are loaded using the default environment and default camera methods. All the meshes are different sizes and using the default methods places the camera at a distance where the whole image can be seen clearly. In order to find values for other cameras you can use the playground scene inspector.

Meshes with a large file size can take some time to load, please be patient.

Some meshes appear in both file locations.

From the Playground Scenes Folder

This list of files is in the github repo scenes folder of the Playground and are available for use.

Using a scene method to append or import scenes or meshes, the rootUrl parameter has the form scenes/ or scenes/folder/ and the filename parameter is as given below. The playground will show the actual terms required.

FilenameSizeImagePlayground
Filename
Alien.gltf
Size
15.1 MB
Image
alien
Playground
Alien
Filename
BrainStem.gltf
Size
3.19 MB
Image
brainstem
Playground
Brainstem
Filename
BoomBox.glb
Size
10.7 MB
Image
boombox
Playground
Boombox
Filename
Buggy.gltf
Size
1.09 MB
Image
buggy
Playground
Buggy
Filename
Dude.babylon
Size
3.46 MB
Image
dude
Playground
Dude
Filename
babylonJS_logo_v3.babylon
Size
7.51 KB
Image
logo
Playground
Logo
Filename
candle.babylon
Size
2.21 MB
Image
candle
Playground
Candle
Filename
dummy2.babylon
Size
16.1 MB
Image
dummy2
Playground
Dummy2
Filename
dummy3.babylon
Size
7.6 MB
Image
dummy3
Playground
Dummy3
Filename
Rabbit.babylon
Size
164 KB
Image
rabbit
Playground
Rabbit
Filename
seagulf.glb
Size
934 KB
Image
seagull
Playground
Seagull
Filename
skull.babylon
Size
3.94 MB
Image
skull
Playground
Skull
Filename
SSAOcat.babylon
Size
201 KB
Image
cat
Playground
Cat
Filename
StanfordBunny.obj
Size
4.69 MB
Image
bunny
Playground
Bunny
Filename
ufo.glb
Size
17 MB
Image
ufo
Playground
UFO
Filename
Elf.gltf
Size
401 KB
Image
elf
Playground
Elf

From the Model Library

This list of files is in the model library from the github repo and using a scene method to append or import scenes or meshes, the rootUrl parameter has the form https://models.babylonjs.com/ and the filename parameter is as given below. The playground will show the actual terms required.

Filename | Size | Image | Playground ---|---|---|---|--- aerobatic_plane.glb | 4.4 MB | plane | Plane alien.glb | 15.1 MB | alien | Alien BabylonJS-logo/v1-2/Babylogo.babylon | 510 KB | Babylogo | Babylogo BabylonJS-logo/v3/babylonJS_logo_solid_v3.babylon
BabylonJS-logo/v3/babylonJS_logo_v3.babylon | 59 KB
8 KB | babylonJS_logo_v3 | Babylon_log_v3 Chair/Chair.obj | 1.09 MB | chair | Chair Channel9/Channel9.stl | 1.03 MB | channel9 | Channel9 clothFolds.glb | 2.21 MB | clothFolds | Cloth Folds CornellBox/cornellBox.babylon | 216 kB | cornellBox-babylon | CornellBox-Babylon CornellBox/cornellBox.babylon lightmapped | 343 kB | cornellBox-babylon-lightmapped | CornellBox Babylon Lightmapped CornellBox/cornellBox.glb | 162 kB | cornellBox-glb | cornellBox-glb CornellBox/cornellBox.glb lightmapped | 289 kB | cornellBox-glb-lightmapped | CornellBox glb lightmapped Dude/dude.babylon | 3.46 MB | dude | Dude emoji_heart.glb | 1.08 MB | heart | Heart ExplodingBarrel.glb | 2.9 MB | ExplodingBarrel | ExplodingBarrel flightHelmet.glb | 50.4 MB | helmet | Helmet fish.glb | 45.4 MB | fish | Fish Georgia-Tech-Dragon/dragon.babylon | 40.4 MB | georgia tech dragon | Georgia Tech Dragon Georgia-Tech-Dragon/dragon.glb | 20 MB | georgia tech dragon | Georgia Tech Dragon (smaller) haunted_house.glb | 37.2 MB | haunted house | Haunted House Lee-Perry-Smith-Head/head.babylon | 11.2 MB | lee perry smith head | Lee Perry Smith Head Lee-Perry-Smith-Head/head.glb | 25.9 MB | lee perry smith head | Lee Perry Smith Head Marble/marble/marble.gltf | 30 KB | marble | Marble Marble/marbleTower/marbleTower.gltf | 2.60 MB | MarbleTower | MarbleTower seagulf.glb | 934 KB | seagull | Seagull shaderBall.glb | 3.95 MB | shaderBall | Shader Ball PBR_Spheres.glb | 3.38 Mo | PBR_Spheres | PBR_Spheres shaderBall/BabylonShaderBall_Simple.gltf | 1.86 MB | BabylonShaderBall_Simple | Babylon Simple Shader Ball shark.glb | 14.7 MB | shark | Shark Skull/skull.babylon | 3.94 MB | skull | Skull solar_system.glb | 3.94 MB | solar system | Solar System toast_acrobatics.glb | 7.45 MB | toast acrobatics | Acrobatic Toast TrailMeshSpell/spellDisk.glb
TrailMeshSpell/pinkEnergyBall.glb
TrailMeshSpell/greenEnergyBall.glb
TrailMeshSpell/yellowEnergyBall.glb | 2.37 MB
2.41 MB
4.45 MB
2.22 MB | TrailMeshSpell | Trail Mesh Spell vintageFan_animated.gltf | 3.43 MB | vintageFan_animated | Vintage Fan ufo.glb | 17 MB | ufo | UFO

Finding Camera Values

To check the distance of the camera from the displayed mesh find the radius value by accessing the camera menu from the playground scene inspector tool bar. Other useful values are angles, position and minZ and maxZ ranges.

values

Further reading