MultiViews Part 2
How to use Multi-Views
Babylon.js can render multiple views of the same scene.
Active cameras
A scene has an activeCamera property to define the point of view. But you can define many active cameras using code like this:
scene.activeCameras.push(camera);scene.activeCameras.push(camera2);
Viewports
If you want to use many cameras, you will need to specify a viewport for each camera:
camera.viewport = new BABYLON.Viewport(0.5, 0, 0.5, 1.0);camera2.viewport = new BABYLON.Viewport(0, 0, 0.5, 1.0);
A viewport is defined by the following constructor:
BABYLON.Viewport = function (x, y, width, height);
where x, y, are the lower lefthand corner of the viewport followed by its width and height. Values for x, y, width, and height are numbers between 0 and 1 representing the fraction of the screen width and height, respectively.
Viewport Example